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Hey Newgrounds, it's been awhile but I have a new game out! It's called Glimpse.
This game features a song by Rob Hughes of the Boston area band Fishing The Sky. I ran into Rob at a show of his over at Precinct, a bar in Somerville, MA. I absolutely loved his music and afterwards asked him if he’d ever want to have his music used in the soundtrack of a video game. In fact, he was interested and a few months later I got his permission to use one of his tracks off of his album, Thank You for this game. I think it works really well with the feeling I’m going for. I added beat detection to the backgrounds in the game so they react to the music and sound effects.
I also used the wonderful art program Hexels to create almost all the assets for this game. Check it out if you want a fresh way to create certain types of art.
Here is a screenshot from one of the levels:
And here is a gameplay video:
Well, thanks for checking it out. Please leave me a review with your thoughts!
Hey Newgrounds! Here is a brand new game from my studio called Korrode!
You are rust racing to corrode all the bolts in the fastest time possible. Watch other players' replays and compete for the fastest time!
So check it out and let me know what you think, thanks!
Got a new game launching today on Newgrounds! This one is called Bomb Diver and it's a fun little NES-inspired retro game that combines aspects of Missile Command with Avoiders, Collectors, and Chain Reaction games.
What I think is fun about this game is it is broken into three different fast-paced stages. First, you start off with a jetpack way above your city--collecting ammo and avoiding falling bombs. Second, you pull your parachute and float down collecting more resources while avoiding other obstacles. Third and finally, you land on the ground and use the ammo and power ups you collected on your way down to shoot the bombs that are now falling on your city. 10 increasingly difficult waves to defeat as well as a modest upgrade shop in between waves.
Give it a playand let me know what you think, thanks!
Hey folks! Got a new game for you all to play. This one is a very challenging mouse skills game with a fairly unique and fun mechanic. Don't take my word for it though--check it out!
Oh yeah it also has 23 medals (some very tough) to win!
I got a brand new game release finally out here on Newgrounds!
Play For The Twin and see how good your visual pattern matching skills are under pressure.
I composed a bunch of different chiptunes for this game and had fun creating the crazy dancing aliens and challenges. See how fast you can unlock all six!
Got a new game going live here on Newgrounds called Contentric.
It's a challenging abstract mouse skills game to test your agility.
It was created for the March 2010 Experimental Gameplay Project's theme of "You only have 10 seconds."
Give it a try--I'd love to hear your feedback! Thanks.
Hey everyone! I have some exciting news regarding my flash game Robot Reaction--it is now available for the iPhone and iPod Touch!
Robot Reaction has been my most popular flash game submitted to Newgrounds so far with both a Daily 2nd Place award on July 12, 2009 as well as being in the Featured Games area on the Newgrounds frontpage for over a week shortly after that--and thanks again for showing it so much love!
Anyway the point of this post is that I've spent the past couple weeks creating a version of Robot Reaction for the iPhone and I need help to spread the word. It is my first game that I've released on the iPhone and I'm pretty psyched about it having only released flash games this past year. If you have a chance to try it out I'd love to know what you think. You can play the full free iPhone version at the website below in your browser to evaluate it:
Game website: http://robotreaction.com
App Store Link: http://itunes.apple.com/WebObjects/MZS tore.woa/wa/viewSoftware?id=351935021&
Game description: Try to blow up as many robots as you can in 10 fast paced rounds. 6 different robot types which explode in different ways.
Hybrid Mind Studios has just completed a new Flash game called Power Vacuum this week. It was created for a November game contest where the theme of the contest was to make a game that lasts ONLY 60 seconds.
The concept is simple--you have 60 seconds to help the atom on each level gather its electrons.
The game is fast paced and I hope you find it fun and challenging. Thanks for playing!
Hybrid Mind Studios has just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell. This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one. You have three minutes to create as many high scoring words as you can. The game increases pace with each minute that passes. There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.
The explosive geysers of the whales grow larger are more complex with better scoring words.
We worked hard on getting the atmosphere of this game to be an interesting, relaxing, and fun place to play.
We welcome your constructive feedback and thoughts. Thanks for playing!
I'm excited to release our latest game Blinkout here on Newgrounds.
I hope you'll find Blinkout to be a fairly original game. The game is designed to challenge the player on quite a few levels and we believe that if players spend a little time with it they will find an interesting experience as the game mechanics change over the 6 rounds of 8 repeating level mazes.
The player will have to use their visual memory as most of the game is played in complete darkness. Illumination of the levels comes through collecting energy charges along the way. The catch is that these charges are persistent across all the rounds so a charge collected earlier will no longer be available when encountered again. Charges picked up later are worth more energy so the player will be able to manage their resources accordingly to make it to the harder rounds. In these later rounds the player is faced with greater energy costs for hitting a maze wall as well as greater costs for illuminating the level. The level time limit reduces and the movement speed increases. We realize this game is quite challenging and will likely intimidate at first as using visual memory, keyboard agility, and resource management together may prove to be a new experience for many players.
I worked on Blinkout with my good friend and fellow game designer Jeremy P. Bushnell. It marks my first collaboration and the experience was quite enjoyable. Jeremy took lead on the art direction and level design for the game while I took lead on the programming side of things. We worked equally on the game design and iterations of all the facets through kicking ideas and changes back and forth.
We hope you enjoy the game!
Hybrid Mind Studios