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HybridMind

2 Game Reviews w/ Response

All 10 Reviews

Great game!

Very polished and fun! Got through the whole thing and beat the brain in 20 minutes (slow I know... heh) but loved the visuals and music. The intro and voice acting in the beginning was a pretty good setup too.

I enjoyed the various environments you race through on your way to the boss battle. Nice work!

jjwallace responds:

Hey thanks man, i have been working on it for a long time now :-)

Great polish!

I continue to be impressed by the production quality on this game. The visual design is top notch and wrapping the level design in the periodic table is a really creative touch. The sound design is good though perhaps a little loud at times. I like the options of having multiple soundtracks to listen to as well as I play.

The level difficulty seems to ramp up at a good pace with early levels letting the player have some time to learn the somewhat quirky controls.

It seems almost every element in this game has a little touch of occasional animation that really just makes it a joy to play. Each level has something new to watch and avoid and the shapes the obstacles and structures make on each level are interesting aesthetically.

My only complaint really comes down to the finicky controls which can be unresponsive at times regarding jumping which I lead me to many accidental deaths which can become frustrating. This is made more apparent by the game being in the precision platformer genre where it is my belief that responsive controls are a must. I believe a lot of the issues regarding the controls have to do with the players individual keyboard design though as some won't experience this problem.

Great job though overall!

jjwallace responds:

Wow, thanks a lot for the lengthy review. This was the first attempt i made at connecting the difficulty with the control response. The brakes of the turtle are non existent in the hard version so you just keep on rolling. It makes it hard to stay on platformers and what not. I learned one thing from that control and difficulty pairing; People get angry because most people who play a lot of games play on hard and get mad about the controls being difficult. I think if i make a sequel i will make the difficulty settings based on maybe a timer or some kind of speed of the lasers/smashers resetting.

My primary interests are creating games, art, and music. I am also a big fan of creative living.

David Evans @HybridMind

Male

Game Developer

Life

Massachusetts, USA

Joined on 3/1/09

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